- Mad King Redemption all characters currently means four playable heroes in Early Access.
- Branok and Valraven are confirmed character names connected to mastery achievements.
- The Swordmaster is another confirmed hero identity shown through achievement data.
- The fourth hero is playable, but the available official listing does not identify the character by name.
- Roster scope may expand as development continues beyond the first complete world.
Mad King Redemption All Characters: Current Roster
Mad King Redemption all characters currently covers a four-hero Early Access roster. The official Steam listing describes four fully implemented playable characters, each with a signature combat style, customizable stats, unlockable skills, and a detailed backstory. However, the available listing does not publish a complete name-and-role directory for every hero.
That distinction matters when building a reliable roster guide. Branok, Valraven, and the Swordmaster are supported by achievement names displayed on the official store page. The fourth playable character is confirmed by the Early Access description but remains unnamed in the published material used for this guide.
| Confirmed roster detail | Current information |
|---|---|
| Playable heroes | 4 in Early Access |
| Initial world | 1 complete world |
| Stages | Multiple stages within the first world |
| Character systems | Signature styles, customizable stats, skills, backstories |
| Roster status | More heroes planned for the full version |
Branok
Branok is a confirmed playable hero name, supported by the “Branok Master” achievement. The available listing does not specify a complete role summary.
Valraven
Valraven is confirmed through the “Valraven Master” achievement. Treat the character as part of the current hero roster, while waiting for fuller official role details.
The Swordmaster
The Swordmaster is identified through the “The Swordmaster” achievement. The name indicates a sword-focused identity, but exact statistics and skill values are not published.
Use achievement names to identify confirmed heroes, but do not treat an achievement title as proof of exact damage, defense, speed, or skill values.
Confirmed Heroes and What Is Known
The current character information supports a useful high-level comparison, but not a traditional tier list. No official numerical attributes, complete skill trees, or fixed role labels are included in the available listing. For that reason, the safest approach is to separate confirmed facts from reasonable playstyle expectations.
All four heroes are designed around the game’s brawler foundation. Mad King Redemption combines old-school beat’em-up controls with 3D mechanics, roguelite progression, randomized run elements, hero upgrades, and multiple skills. Character choice therefore affects both moment-to-moment combat and the way a run develops.
| Hero or identity | Confirmation level | Known information | What remains unconfirmed |
|---|---|---|---|
| Branok | Confirmed | Playable hero; mastery achievement exists | Exact combat style, stats, skills |
| Valraven | Confirmed | Playable hero; mastery achievement exists | Exact combat style, stats, skills |
| The Swordmaster | Confirmed | Playable hero; sword-themed identity | Exact weapon behavior, stats, skills |
| Fourth hero | Confirmed as part of roster | One of four Early Access heroes | Public name, role, achievement identity |
How to Compare Heroes Without Inventing Data
When selecting a hero, focus on observable performance during a run rather than assuming a permanent ranking. The game includes randomized elements, so a character that performs well with one upgrade path may feel different when a run offers another combination of skills or stat improvements.
Prioritize these questions:
- Does the hero control groups effectively?
- Can the hero create safe openings against bosses?
- How much support does the hero need from upgrades?
- Does the character’s attack pattern fit your preferred distance?
- Can the hero recover after a poor engagement?
| Evaluation area | Practical test |
|---|---|
| Crowd control | Check how easily the hero handles several enemies at once |
| Single-target pressure | Test performance against elite enemies and bosses |
| Mobility | Observe how safely the hero enters and exits combat |
| Upgrade scaling | Compare how useful stat and skill upgrades feel during a run |
| Learning curve | Note whether the attack pattern is easy to control |
The current official information does not provide enough numerical data for an evidence-based S-tier ranking. Treat precise damage charts or definitive role rankings as unconfirmed unless developers publish them.
How to Choose a Character for Your First Runs
A strong first choice is usually the hero whose controls you can read quickly. Mad King Redemption emphasizes careful button smashing rather than unrestricted attack repetition, so timing, positioning, and crowd awareness remain important even when a character has a powerful moveset.
Because the roster has four heroes and the game supports shared or split-screen co-op, character selection can also be treated as a team-building decision. In solo play, choose the hero with the clearest attack rhythm. In co-op, avoid having every player select a character that requires the same space or approach angle.
Start With the Most Readable Moveset
Choose a hero whose basic attacks are easy to understand. Spend the opening encounters learning range, recovery time, and how the character responds when surrounded.
Test Crowd Control
Use early fights to see whether the hero can interrupt groups, create breathing room, or reposition safely. Crowd control is especially valuable when randomized encounters become more demanding.
Match Upgrades to the Hero
Select upgrades that strengthen the character’s natural strengths instead of spreading resources across unrelated effects. Track which skills consistently improve your runs.
Review the Run Before Switching
After a failed attempt, identify whether the problem came from positioning, upgrade choices, or the character’s attack pattern. Change one variable at a time so your next test remains useful.
| Player preference | Selection focus | Recommended test |
|---|---|---|
| New to beat’em-ups | Clear attacks and recovery | Practice against small groups |
| Aggressive player | Reliable pressure and quick engagement | Test elite encounters |
| Defensive player | Space control and safe repositioning | Fight without cornering yourself |
| Co-op player | Complementary attack range | Coordinate targets with teammates |
Solo Learning
Use one hero for several runs so you learn the difference between character weaknesses and player mistakes.
Co-op Coverage
Coordinate attack ranges and avoid stacking every player in the same position.
Upgrade Testing
Keep notes on which skills improve survival, crowd control, or boss pressure.
Roster Practice
Rotate heroes after learning one moveset, then compare control feel rather than assumed tier.
A short, repeatable test is more useful than a single victory. Compare the same combat situations across heroes before deciding which character fits you best.
Progression, Mastery, and Roster Expansion
Character progression is tied to the game’s roguelite structure. The official description confirms hero upgrades, multiple skills, customizable stats, randomized run elements, and character backstories. These systems make each hero more than a fixed moveset: the same character can develop differently depending on the upgrades offered during a run.
Mastery achievements also provide a useful completion goal. Branok Master and Valraven Master are listed among the visible Steam achievements, while The Swordmaster appears as another achievement identity. The achievement list confirms that hero-specific progression exists, but it does not disclose the exact unlock conditions in the available source.
Character Progression Checklist:
- Test each confirmed hero during an early run
- Record useful stat and skill combinations
- Learn how each character handles crowds and bosses
- Work toward visible hero mastery achievements
- Recheck roster details after major 2026 updates
| Progression feature | Confirmed status | Practical use |
|---|---|---|
| Hero upgrades | Confirmed | Improve a character during continued progression |
| Multiple skills | Confirmed | Shape the hero’s approach during runs |
| Customizable stats | Confirmed | Adjust performance toward preferred strengths |
| Randomized elements | Confirmed | Encourage different builds across attempts |
| Character backstories | Confirmed | Add narrative context to the playable roster |
| Future heroes | Planned | Full version is expected to include more playable characters |
The Early Access roadmap is especially important for roster coverage. The developer states that the Early Access version contains four playable characters and one full world, while the planned full release is intended to add more heroes, worlds, enemies, and bosses. The roster should therefore be treated as a living section of the game rather than a final character encyclopedia.
For future roster changes, check the official Mad King Redemption Steam page and compare new announcements with the existing hero list.
FAQ: Mad King Redemption Characters
Q: How many playable characters are in Mad King Redemption?
The Early Access version has four playable characters. The official description states that the full version is planned to include additional heroes.
Q: Are Branok and Valraven playable characters?
Yes. Branok and Valraven are confirmed hero names connected to the visible Branok Master and Valraven Master achievements. The published listing does not provide complete role or stat details.
Q: Is the Swordmaster a separate character?
The Swordmaster is presented as a distinct hero identity through The Swordmaster achievement. Its exact weapon behavior, attributes, and skill list are not specified in the available official material.
Q: What is the fourth character called?
The official Early Access description confirms four heroes, but the available listing does not identify the fourth character by name. Avoid treating an unverified name or role as official.
| Question | Short answer |
|---|---|
| Current roster size | 4 playable heroes in Early Access |
| Named hero identities | Branok, Valraven, The Swordmaster |
| Fourth hero | Confirmed, public name not established here |
| Future roster | More playable characters planned for the full version |
The most reliable way to understand the roster is to combine official announcements, in-game achievement names, and direct play experience. Until additional character details are published, use this guide as a confirmed roster reference rather than a numerical tier list.
Build your own character notes after several runs. Attack feel, upgrade compatibility, and comfort with positioning are more dependable than unsupported rankings.